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Breaker Tools

Price‑Per‑Team

Set your box price, mark chase players to boost team value, and lock any team to an exact price β€” the rest balance automatically.

πŸ›  UPDATE β€” Smarter Pricing, Built for Breakers

Price a break based on your actual costs β€” not guesswork. Enter box cost, platform fees, shipping, labor, and profit margin and the calculator builds your target automatically. Use Hits and Big Chases to push high-demand teams higher, and Card Count to account for teams with more cards in the product.

Need card counts? BreakNinja is a great resource for looking up exactly how many cards each team has in a product.

⚠ This tool is a guide, not a guarantee β€” always verify your numbers before going live.

Break Details
Cost Breakdown
Chase Settings

Enter hit card counts per team in the table below. Use Hits for notable hit cards. Use Big Chases for product-defining stars (e.g. Elly De La Cruz with a coveted auto). Strength multipliers are in Advanced Settings.

β–Ό Advanced Settings β€” Rounding, min/max, chase curves & strengths, checklist

Linear / Exp only.

Higher = more impact.

Base Price
$0.00
Spots
0
Est. Fees
$0.00
Overhead
$0.00
Labor
$0.00
Est. Profit
$0.00
Target Total
$0.00
Teams, Weights, Chase & Locks
Team Weight Hits Big Chases Card Count Lock Price Price
Sum 0.00 β€” β€” 0 0 locked $0.00

Hits = notable hit cards per team (autos, relics, etc.). Big Chases = product-defining stars with the biggest pull potential. Card Count is optional β€” total cards in the product per team for volume-based pricing.

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